//
// Created by castle on 2020/9/12.
//

#ifndef GAME_H
#define GAME_H


#include "GameLogic.h"
#include "GameRender.h"
#include "Ai.h"

class Game
{
public:
	enum GameStatue:uint8_t { Playing = 0, Player1Win = 1, Player2Win = 2, Draw = 3};

public:
	Game();
	~Game();

private:
	GameLogic* logic;
	GameRender* render;

public:
	void Run();
};


#endif //GAME_H
